You can still craft set weapons from found blueprints and upgrade them to suit your style, but now you can also dismantle any weapon in your inventory and rebuild it using the base components and materials you find strewn across the various environments. The movement overhauls have been supplemented with a remarkably in-depth crafting system. Not only was Unitologist intervention pretty inevitable lore-wise, but the combat roll feels like something that’s been missing from Isaac’s skill-set since day one (for all it’s wonderful atmosphere and charm, mute Isaac of Dead Space controlled like a relic of 1990s Resident Evil era horror), and the context sensitive cover system (activated by simply ducking behind a wall, then pressing/releasing aim to bob up and down behind it) doesn’t feel obnoxious or forced in any way. Yes, Dead Space 3 has the audacity to include a cover system, combat-rolls, and human enemies but before you lament for that precious “classic” Dead Space experience, you should probably know that these additions feel pretty natural. Cue Earth-Gov once more to the rescue! They blast in, all macho-gung-ho, inform Isaac that Ellie has gone missing, and our favourite necro-stomping engineer deftly swaps self-pity for weapons and witty quips, steps outside, and… does a bad-ass combat roll before taking cover behind a conveniently placed chest high wall as he starts aiming his pistol for critical hit head shots at incoming Unitologist soldiers! Ellie has left him, whether it was his new jacket or his seemingly dejected and defeated personal state we cannot be sure, but the man is clearly broken. Unshaven, unkempt, and wearing a questionably geeky ensemble that looks like he’s begun ordering his outfits from a Firefly cos-play store the man has clearly started to unravel for real.
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